

This lulls opponents into a false sense of security, where they think they'll be immune from B-wing damage.

With all that upside, there clearly has to be a mitigating factor, right? In an attempt to downplay the damage B-wings do, FFG turned their speed down to 2. One of the best moments of any Rebel player's life is taking Yavaris and using B-wings to KO a ship that thought it was going to live through the onslaught. ISDs don't want to move in too close to Yavaris and B-wings, because shields and defense tokens will just start to evaporate faster than expected. Norra Wexley added in says "4 total damage, 1 to a shield." With Yavaris and a token, 3 B-wings can fire 3 blue and 6 black dice. With BCC, it's not uncommon to see rolls of 3 damage (crit enabled!) emanating from B-wings, wrecking shields and ships. You get the benefit of being a black dice bomber, and you get an extra blue dice thrown in. You're taking them for that anti-ship armament. But you're not taking them for the anti-squadron power. With a Toryn Farr boost, those blue dice get work done.

Rolling a respectable 3 blue dice against squadrons, they can fight their way out of most problems, especially with 5 health. Now I am become Death, Destroyer of Worlds.ī-wings are one of my favorite squadron to use, but they are not easy. Completing the last of the original Rebellion squadrons, we'll round things off with B wings.
